How to Play Conquest of Azeroth
A complete introduction to Project Ascension's Conquest of Azeroth — 21 custom classes, Expanded Azeroth, Ability Essences, and the systems that define this standalone MMO experience.
What Is Conquest of Azeroth?
Conquest of Azeroth (CoA) is Project Ascension's standalone fantasy MMO built on a heavily modified World of Warcraft foundation. Unlike Ascension's classless modes, CoA gives you twenty-one entirely custom classes — Necromancer, Pyromancer, Guardian, Chronomancer, and others — each with three specializations and a unique class mechanic. You will not find vanilla WoW classes here; every ability, talent tree, and item interaction has been designed around CoA's own identity.
The game takes place in Expanded Azeroth, a reimagined version of the classic world with new zones, reworked quest lines, and additional points of interest woven into familiar regions. Level cap is 60, progression follows a classic-style curve with modern quality-of-life improvements, and endgame content includes dungeons, raids, Mythic+, Manastorm scaling challenges, and a full PvP suite with arenas and battlegrounds.
CoA is currently accessible through Project Ascension's beta program. You need beta access before you can create a character and enter the world. Once connected, you pick one of the twenty-one classes at character creation — a permanent choice for that character — and begin questing through zones tuned specifically for CoA class kits.
Core Progression Systems
Character power in Conquest of Azeroth comes from several layered systems. Traditional leveling grants new abilities automatically as you gain experience. At level 10 you choose a specialization that defines your role and playstyle. Gear from quests, dungeons, and raids provides stat increases, while Worldforged and Immersive Drop items introduce build-defining effects unique to CoA.
The Ability Essence system is CoA's talent framework. Starting around level 30, you earn Ability Essences through leveling, quests, and endgame activities. These essences unlock and upgrade nodes in your spec tree, allowing meaningful customization beyond the base spell kit. Respec options exist but cost gold, so planning your essence path early — especially while leveling — saves currency later.
Professions integrate deeply with gearing. Crafters can produce consumables, gear upgrades, and components used in Worldforged crafting. Gathering professions feed the economy and support your own crafting goals. Hybrid Risk, Prestige Mode, and Hardcore Trials are optional systems for players seeking additional challenge or long-term account progression beyond a single character.
- Levels 1–10: Learn your class basics, unlock core abilities, travel starter zones in Expanded Azeroth.
- Level 10: Choose your specialization — tank, healer, DPS, or hybrid depending on class.
- Levels 10–30: Quest through mid-level zones, join dungeons, experiment with rotation.
- Levels 30–60: Invest Ability Essences, tackle harder dungeons, prepare for endgame.
- Level 60: Raids, Mythic+, Manastorm, PvP, and profession mastery.
Choosing Your First Class
With twenty-one classes available, the choice can feel overwhelming. Barbarians and Rangers offer familiar melee and hunter gameplay for players coming from classic WoW. Necromancers and Pyromancers deliver iconic fantasy archetypes with pet armies and fire burst respectively. Sun Clerics and Templars provide holy knight and cleric fantasies with genuine role flexibility across healing, tanking, and damage.
If you are unsure, use the Class Picker tool on this wiki or read individual class pages before committing. Class selection is permanent per character, though nothing stops you from creating alts once you have beta access. Support specs — found on Starcallers, Rangers, Witch Doctors, and others — are in high demand for dungeon groups, so healers and buffers often find groups quickly.
For your very first character, prioritize a class with strong solo leveling tools: pets, self-healing, or AoE damage. Necromancer Animation, Barbarian Brutality, and Ranger Beastmaster are popular first picks for this reason. You can always roll a specialized PvP or raid alt once you understand CoA's systems.
Group Content and Social Play
Dungeons in CoA require tanks, healers, and damage dealers, but the custom class roster means group composition looks different from vanilla WoW. Guardians and Sun Cleric Sunwardens anchor the tank role. Luminous Starcallers, Lightbringer Sun Clerics, and Restoration Witch Doctors cover healing. Every class has at least one DPS spec, and several offer hybrid options.
Join Ascension's Discord and CoA community channels to find groups, especially during beta when the player base is smaller. In-game chat and guild recruitment boards help fill dungeon queues. LFG tools exist within the client, but community coordination remains the most reliable way to assemble a full group for higher-difficulty content.
PvP is available through open-world contested zones, battlegrounds, and arena teams. CoA's class diversity creates matchups you will never see in retail WoW — Witch Hunters counter Necromancers through Judgment mechanics, Chronomancers manipulate time in arena, and Knights of Xoroth charge on demonic steeds across battlegrounds.
Tips for New Players
Take your time in the first ten levels. Read ability tooltips, test your rotation on quest mobs, and visit a major city to train professions. CoA's UI resembles classic WoW but includes Ascension-specific panels for Ability Essences and custom class resources — open your character sheet and spellbook frequently to discover new options as you level.
Save gold for mount training and essence respecs rather than overspending on gear upgrades at low levels. Quest reward gear is generous through the leveling curve. Install recommended addons listed in our Addons Guide for quest tracking, damage meters, and unit frames tuned to CoA's custom classes.
Report bugs and balance feedback through official Ascension channels during beta. CoA is actively developed, and community input directly shapes class tuning and content pacing. Check the beta overview guide for current known issues and patch notes before each play session.
Related in This Section
Install the PTR launcher, select the realm, and log in.
How to Get AccessTravel Guide, shop bundles, newsletter, and gold AH options.
Leveling GuideEfficient routes from level 1 through 60 in Expanded Azeroth.
Endgame GuideDungeons, raids, Mythic+, Manastorm, and gearing at max level.
Frequently Asked Questions
Is Conquest of Azeroth free to play?
CoA requires beta access through Project Ascension. Access methods include purchasing eligible shop bundles, earning access through the Travel Guide program, subscribing to the newsletter for periodic keys, or buying access with gold on the Ascension auction house. Once you have access, there is no separate subscription for CoA itself during beta.
Can I use my existing WoW account?
No. CoA runs through Project Ascension's own launcher and client, separate from Blizzard's Battle.net. You create an Ascension account, install the PTR launcher, and connect to the CoA realm. Your Blizzard credentials are not used.
Are class choices permanent?
Yes, for each character. You pick one of the twenty-one classes at creation and cannot change it on that character. Specialization respecs are available at class trainers for a gold fee. Many players create multiple characters to experience different classes.
What is the level cap?
The current level cap is 60. Endgame content — raids, Mythic+ dungeons, Manastorm, and rated PvP — is designed for level 60 characters with appropriate gear and Ability Essence investment.
How does CoA differ from Ascension's classless modes?
Ascension's other modes use a spellbook system where you mix and match abilities from across WoW classes. CoA replaces that entirely with twenty-one bespoke classes, each with unique mechanics, resources, and spec trees. It is a more traditional class-based MMO experience with Ascension's custom content and systems layered on top.