Conquest of Azeroth Features
Index of Conquest of Azeroth feature systems — Support role, crowd control, Hybrid Risk, Mythic+, Manastorm, Woodcutting, RPG overhaul, Heroes Callboard, and more.
Core Combat & Group Systems
Conquest of Azeroth introduces new roles and refines combat systems for 21 custom classes — including the first official Support role in Project Ascension.
- Support Role — buff allies and control the battlefield
- Crowd Control — thematic CC redesign (June 2026)
- PvP & Arena — rated 2v2/3v3 and battlegrounds
- PvP Progression — Season 1 (July 11, 2026)
- Honor Ranks — classic ranks 1–14 and weekly standing
- Hybrid Risk — optional open-world PvPvE modes
Endgame Systems
Level 60 progression spans dungeons, raids, procedural content, and weekly objectives.
- Mythic+ — scaling vanilla dungeons
- Manastorm — procedural endgame challenges
- Heroes Callboard — weekly endgame quests
- Prestige Mode — long-term account progression
- Hardcore Trials — one-life challenge mode
World & Item Systems
Expanded Azeroth adds professions, creature overhauls, and immersive loot tied to RPG creature behavior.
- Woodcutting & Woodworking — CoA-exclusive professions
- RPG Creature Overhaul — smarter mobs and immersive drops
- Character Customization — expanded creation options
- Gold Making Guide — economy tips for gatherers and crafters
- Auction House & Gold Cap — listing fees, cap, and sinks
- Gold Farming Routes — zone loops from 1 to 60
Related in This Section
Frequently Asked Questions
What is unique to Conquest of Azeroth?
21 original classes, Support role, Woodcutting/Woodworking, immersive creature drops, Hybrid Risk, and Ascended raids.
Which features matter at launch?
Support specs, CC redesign, Mythic+, Manastorm, Woodcutting, and Heroes Callboard are all live at level 60.